# Diymetrics

### DIY Metrics: Game Logs

Previously on DIY Metircs… Last time in the DIY Metrics series, we had reached the point where we could extract a host of individual metrics from our data set using a function we’d named add_simple_stat_indicators: add_simple_stat_indicators <- function(tb){ tb %>% mutate( gotblk = (description == "BLOCK"), gotstl = (description == "STEAL"), gotast = (description == "ASSIST"), gotreb = map_lgl(description, str_detect, "REBOUND"), tfoulu = map_lgl(description, str_detect, "T.FOUL"), tfoull = map_lgl(description, str_detect, "T.

### DIY Metrics: Counting up simple statistics

Alrighty! This post got delayed a bit due to real life as well as some challenges with the data. But it’s also an exciting post because we’re finally on the road to generating player-level counting statistics! Simple Statitistics This post is focused on simple counting stats or box score statistics that were basically the standard way to discuss NBA players until quite recently. So aggregate numbers of rebounds, assists, steals, etc.

### DIY Metrics: Normalizing by Posession

As promised, today we’re going to talk about normalizing by possession instead of time on court. First, a but of motivation. Different teams play at different paces. Some teams try to score a lot in transition, some teams try to slow the ball down and make sure they get good shots in the half-court. Part of this is related to a team’s defense and how quickly they get rebounds in the hands of players who can push the ball.

### DIY Metrics: Why Do we Normalize

Until now, we’ve normalized our data by time. This means we’ve been reporting out stats on a “per X minutes” basis. Today, we’re going to unpack a little bit about why we normalize and why we might not always want to normalize by time in the context of the NBA. What is “normalizing”? Normalization is the act of putting different observations on a level playing field. (That’s not literally what Wikipedia says, but I think it’s a fair paraphrasing for our application.

### DIY Metrics: Full-season five-man Plus/Minus

Previously on DIY Metrics, we did some remedial cleaning on the full 17-18 play-by-play data set. Today, we’re going to take that clean data, generate full-season five-man plus/minus numbers, and then do some plotting! Cleaning, again So, turns out there were a few bugs that I didn’t catch the first time we went through the cleaning process. This is fairly typical in my experience: You’ll go through your data cleaning and think everything is Gucci only to find once you start your analysis that there are irregularities or issues you hadn’t considered.

### DIY Metrics: Net Ratings (ish)

Last time on DIY Metrics, we calculated five-man-unit plus/minus ratings from scratch. If we want to use measures like this to compare performance for these groups of players, its important to consider how much game time we have for each unit. There’s a relevant discussion to be had about whether “number of posessions” or “elapsed time” is the best way to compare these groups, (IMO, it depends on what specific question you’re trying to answer with your metric) but today we’ll avoid that discussion and normalize over time because it’s easier.