Previously on DIY Metircs… Last time in the DIY Metrics series, we had reached the point where we could extract a host of individual metrics from our data set using a function we’d named add_simple_stat_indicators:
add_simple_stat_indicators <- function(tb){ tb %>% mutate( gotblk = (description == "BLOCK"), gotstl = (description == "STEAL"), gotast = (description == "ASSIST"), gotreb = map_lgl(description, str_detect, "REBOUND"), tfoulu = map_lgl(description, str_detect, "T.FOUL"), tfoull = map_lgl(description, str_detect, "T.
With the recent success of the Rockets, people are trotting out that old saw about analytics nerds ruining sports. With the Houston Rockets specifically, the question is a combined referendum on the numbers-based approach of GM Daryl Morey and the foul-drawing proclivities of Houston’s two stars, James Harden and Chris Paul. Of course, the latter is linked with the former, since analytics shows us that drawing shooting fouls is extremely efficient offense.
Alrighty! This post got delayed a bit due to real life as well as some challenges with the data. But it’s also an exciting post because we’re finally on the road to generating player-level counting statistics!
Simple Statitistics This post is focused on simple counting stats or box score statistics that were basically the standard way to discuss NBA players until quite recently. So aggregate numbers of rebounds, assists, steals, etc.
As promised, today we’re going to talk about normalizing by possession instead of time on court.
First, a but of motivation. Different teams play at different paces. Some teams try to score a lot in transition, some teams try to slow the ball down and make sure they get good shots in the half-court. Part of this is related to a team’s defense and how quickly they get rebounds in the hands of players who can push the ball.
Until now, we’ve normalized our data by time. This means we’ve been reporting out stats on a “per X minutes” basis. Today, we’re going to unpack a little bit about why we normalize and why we might not always want to normalize by time in the context of the NBA.
What is “normalizing”? Normalization is the act of putting different observations on a level playing field. (That’s not literally what Wikipedia says, but I think it’s a fair paraphrasing for our application.
Previously on DIY Metrics, we did some remedial cleaning on the full 17-18 play-by-play data set. Today, we’re going to take that clean data, generate full-season five-man plus/minus numbers, and then do some plotting!
Cleaning, again So, turns out there were a few bugs that I didn’t catch the first time we went through the cleaning process. This is fairly typical in my experience: You’ll go through your data cleaning and think everything is Gucci only to find once you start your analysis that there are irregularities or issues you hadn’t considered.
So I finally broke down and got a full season’s worth of NBA play-by-play data to work on. Going forward, I’ll be using the full 2017-2018 play-by-play data from NBAstuffer.
To date, I’ve been building my scripts using functional programming with the goal of having each step easily work with new data sets. This will be a good test of whether I’ve been successful!
But before we do that, we need to look at the new data set and see what, if anything has changed.
Last time on DIY Metrics, we calculated five-man-unit plus/minus ratings from scratch. If we want to use measures like this to compare performance for these groups of players, its important to consider how much game time we have for each unit. There’s a relevant discussion to be had about whether “number of posessions” or “elapsed time” is the best way to compare these groups, (IMO, it depends on what specific question you’re trying to answer with your metric) but today we’ll avoid that discussion and normalize over time because it’s easier.
Last week, I described how to build a plus/minus score for individual players based on data from NBAstuffer. I enjoyed walking through that process, so lets continue the series and expand our focus.
Five-man units vs. Individual Players One of the first things I talked about on this site was comparing different metrics and choosing the right one for the task at hand. Plus/minus for individual players is a weird metric, because it’s taking a team outcome (net change in score) and applying it at an individual level.
In order to better understand some “advanced metrics”, I figured it’d be useful to build them from scratch. (This is also just a fun exercise in data manipulation, cleaning, etc.)
For starters, let’s do something easy, namely raw plus/minus. For the code below, I’m using the free example play-by-play data set from NBAstuffer. They seem reputable, though I do have concerns about how widely-used their formatting is; one of the challenges with building a workflow is ensuring that the structure of your incoming data won’t change.